Monday, September 24, 1901 3:17PM EST
This has nothing to do with Chrono Trigger/Cross, but if you are interested in computer architecture and such, there is an excellent article: Technology Review - It's Time for Clockless Chips


Thursday, September 20, 1901 10:44PM EST
The RPG engine for the Arena should be up soon. 'Should' being the operative word...


Wednesday, September 12, 1901
12:00AM EST
America Under Attack

6:59PM EST
No new updates.


Monday, September 10, 1901 12:06AM EST
I am preparing to upload a series of files on statistical analysis in relation to RPGs. It sounds like nerdy stuff but it really gets to the core of understanding the RPG stat system. I started my own model and then decided to scrap it and continue off of the orignal The Arena: Match of the Moment model I already started a few months back. Whether you know or not, the code behind the arena is actaully based off of linear equations that derive certain statistics for a character at a certain level. A more accurate piece of code would be using a quadratic equation that allows for an amount of geometric growth beyond a finite amount per level. Previously I used 2 reference points to derive statistical interpolation. If you look closely, you will also see that I fudged a few of the stats (*cough*robo*cough*) and the enemies all share the same stats (which generally blow away the heroes anyway). In the meantime I need to collect data for characters at different levels to understand their potentials. A problem will arise if a custom value is set for each level (such as a sudden HP max growth at level 20). A little deviation of growth is also present during level up, and I will try to find that deviation's value. For those that don't care. Okie dokie.


Sunday, September 9, 1901 11:11PM EST
Hmmm... Apparently I received a congratulations from Geocities (hosting files for me) for using more than my alotted allotted bandwidth. Right.... So as a reward they are going to charge me or shut the site down. Right... So I have a simple solution. I get a few more accounts and split my files up. Cut in half my bandwidth it should do (uh, yeah). Just so you know, the files (specifically music files) may be periodically unavailable this month until my average bandwidth rate drops to uncongratulatory (Not a word, but it fits the situation enough to give it "temporary word" status.) status. (I like to put stuff in brackets (see))



Saturday, September 8, 1901 6:03PM EST
First of all, I didn't know there were 2 Saturdays this week...

Second of all, I got Final Fantasy Chronicles. My opinion is that like Final Fantasy Anthology, you get two games for the price of one. You get Chrono Trigger (*imitating Homer*: Chrono Trigger.... ah... *drool*) and Final Fantasy 4. In Final Fantasy Anthology you got treated with the original Final Fantasy 6 and the officially translated Final Fantasy 5. With Final Fantasy Chronicles, things are little different. First, Final Fantasy 4 is the original Japanese version (in English, of course). Nice. Second, Chrono Trigger is something of a remix of the original. Some dialog and such is tweaked to make it fit more with Chrono Cross. A note: If you want genuine Chrono Trigger, get the SNES cart; it is definitely worth it.
  My warning to you fantatics: "Do NOT look at this as the original game. Look at this for what it is: a remix". The game itself is very, very, very much like the original, except for the occasional cutscene. Newcomers to Chrono Trigger will not be left out. The load times before and after every battle get annoying, but this you get used to especially when you realize that cartridge RPGs on the SNES at that time still took longer to begin and finish a battle anyway (with all those zoom-in-the-screen-like-your-smacking-the-player-in-the-face-with-the-map shots).
  One thing I noticed that I find wierd is that the normal boss music has the first stanza repeated twice. Odd. Again loyalists, to stop from fuming at this you should look at it as a remix. Ayla's theme also seems a little different. Maybe the instruments are a little different. Some of the songs that have an echo present (Like a lot of the future songs) seem to lack the echo which seems to 'dry' out the song.
  All in all, this compilation takes basically nothing away from the original and gives much, much, more (Wait till you see all the extras! :) ). I think they did a better job on Final Fantasy Chronicles than Final Fantasy Anthology.
  And thats the end of that story...


Saturday Tuesday, September 4, 1901 3:56PM EST
A visitor pointed out something to me. Some how, some way, someone somewhere likes Gobots. Just so you know how inferior the Gobots are to Transformers, Mattel (owner of Transformers) bought the Gobots license and then destroyed it. No more Gobots. End of story.

"This message will self-destruct if not stored properly."
-- The Simpsons



Saturday, September 1, 1901
5:18PM EST
Hate those popup ads? Hate those programs that say they remove popup ads? Hate those popunder ads? Hate those prog... You get the picture. You want to settle this problem? All you need is proxomitron and a little web coding knowledge (Web coding knowhow is not necessary, but it is helpful.).

4:20PM EST
Guess what? Transformers is back! I was watching FoxKids and a commercial for it came up. Sweet! It shows a truck driving up a street with some nice Anime grafx and BAM the front goes flying off and transforms into a robot. There, in all his glory, was Optimus Prime. The voice even sounds the same. (Which doesn't surprise me. If you listen, you can hear his voice used on some Cartoon Network commercials, mostly Gundam ones.) Anyway, you can read up on the show at FoxKids.com or go straight to their page on Transformers: Robots in Disguise.